![]() But while you control Quill’s movement, she always feels like a separate character, someone you communicate with rather than embody. As the Reader, you can reach into the world to move objects and open doors for Quill, who you then control through platforming and combat challenges. In both Moss and its sequel, the player takes on the role of the Reader, an invisible spirit only Quill can see with the help of a magical artifact. “The reason we’re making Moss is we want to create an experience that only VR can allow, which is putting you in the middle of the story with Quill,” Calihan tells Inverse. Based on a recent gameplay demo and a conversation with Polyarc’s Principal Artist Coolie Calihan, Moss: Book II is doubling down on what made the original one of VR’s most memorable narrative experiences. ![]() ![]() It did so not with flashy, mind-blowing effects or an acrobatic control scheme, but with immersive level design, a captivating story, and one adorable mouse named Quill. ![]() Moss: Book II’s Spring 2022 release date is fast approaching. ![]()
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